Applied Learning Programme
Applied Learning Programme – Made In Montfort
Objective of the ALP
In alignment to the motto of our school: Age Quod Agis, which means “Do well in whatever you do”, it is believed that through infusing Design, Coding and Making skills, our school is able to develop a community of dynamic learners who are able to apply knowledge across disciplines and conceive solutions through skills learned in a rich forward-looking curriculum.
The Made In Montfort ALP was featured in exhibitions like Maker Faire Singapore and the Computing Teachers Seminar, garnering very positive feedback from visitors and industry experts.
We are also very proud to be featured in multiple local and international media platforms. Click the links above to see us in action!
Excite students about technologies
Supporting Singapore’s vision of becoming the first Smart Nation in the world, the ALP aims to excite students about current and future technologies. In so doing, it is hoped that more students make relevant Computer Science and STEM-related courses their choice in their tertiary education. This, in turn, helps to alleviate the problem of a shrinking pool of engineers and technical personnel currently faced by the nation. In fact, the ALP can be the incubator for the school to offer ‘O’ Level Computing for students in the Express Stream in the near future. By exposing students to technology, coding, and computers in general, it can spark their interest and surface inert talents. This opens a new pathway for students to pursue in their Upper Secondary education.
Strengthen thinking skills, problem-solving skills and teamwork
There is much to learn by working in teams and solving problems together. The ALP is a great platform for students to strengthen their
thinking processes by problem-solving in a real-world context.
Furthermore, students learn to embrace the strengths and weaknesses of others and how to come together to overcome challenges as a team.
Enhance learning in other subjects
Finally, the content of the ALP should be made relevant by incorporating elements of other subjects. It can serve as an enhancement, allowing students to appreciate these subjects better. The skills and knowledge that students gain through the ALP can also help them to create advanced content in related subjects. This will be a win-win for both the subject and the ALP.
Applied Learning Programme
The guiding principle in the design of the curriculum is that it must be authentic to kindle interest in Computer Programming and STEM. The activities must weigh less on theory and should have ample hands-on activities to engage the boys. Challenges and avenues for imagination are critical so that students take up a greater sense of ownership, and maximise their potential to achieve success in solving problems realistically and creatively. Boy Centric Teaching (BCT) pedagogy is central to enabling the four guiding points.
The curriculum for Secondary 1 students starts by equipping students with the fundamental technical skills in basic programming, microcontrollers, and electronics. Next, Problem Identification and Solution Forming methodologies are introduced. Finally, at the end of the module, students work on a simple project to develop a working prototype to solve a real-world problem. They will need to borrow knowledge from other subjects and disciplines in various steps of the project.
In Secondary 2, students are introduced to advanced programming concepts, electronics, and 3D printing. This allows students to further appreciate Computational and Creative Problem Solving. Because the fundamental skills are covered in Secondary 1, Secondary 2 students will have more time to work on their advanced guided project at the end of the module.
|Subject Head:||Mr Ricky Tan|
|Teachers:||Mr Andrew Jonathan Teo
Mr Azman Bin Hussin
Mr Damien Quek
Mr Jelvin Lee
Miss Joyce Chua
Ms Julia Ee
Ms Priscilla Louis
Mr R Jayakumar
Mr Thomas Chow
|STEM Educator||Mr Ng Jun Wei|